Saturday, April 20, 2013
I just came across these rules on "Geek-Related.com", a website for, well, geeks. As the author details in his commentary, if there is one thing I have never been satisfied with it's the lack of good cinematic chase scene rules. There is just no incentive to run or chase or to ever have to move once combat has engaged.
These VERY SIMPLE rules are a quick and easy read....AND easy to implement.
Step 1. Roll Initiative (if you haven't already started)
Step 2. Roll your movement for the round and apply modifiers
Step 3. Avoid or surmount obstacles
Step 4. Determine if you are closer or further from your quarry / pursuers - the scale is from 1 to 6. If you hit 1, you are caught or you catch your quarry. If it's a 6, you have lost them or your target has lost you.
SIMPLE. The DM can get as cinematic as necessary, but the rules themselves lend themselves to a natural, fast-paced chase.
Bravo to The Geek for this super slick rule set.
Wednesday, April 17, 2013
If you are a Song of Ice and Fire (aka Game of Thrones) fan, you are no-doubt familiar with "The Rains of Castamere" - a tragic dirge in which the Lord of House Reyne of Castamere, a bannerman to House Lannister, betrays Lord Tywin Lannister only to suffer the most severe and ultimate of punishments; the complete and ultimate destruction of his house. There are several renditions of the song only written in the books, but these are the the most impressive.
The version by Karliene Reynolds (below) is by far the most haunting
This awesome is how I imagine The Man in Black, Johnny Cash, would sing The Rains of Castamere! Awesome!